Games
Games for which I developed art tools and pipelines, as well as researched and implemented solutions to art challenges.
Mighty Action Heroes
Technical Artist
Disney Melee Mania
Technical Artist
Ginkgo
Art Lead
Plasticity
Technical Artist
Tools
Personal projects to explore ways of speeding up complex or repetitive art workflows.
Facify
Curve-based Eye/Mouth Autorigger
Splinify
Squash-and-Stretch + Spline IK Autorigger
Bendify
Bendy Bone Autorigger
Kinematify
IK/FK Blend System Autorigger
Web Apps
Award-winning hackathon projects made with Three.js.
Coachella Simulator
Three.js Virtual Music Festival
Wreck-It Retail
Three.js eBay Shopping Interface