As Technical Artist, I was in charge of tool development for our high volume of assets in NFTs and characters, while ensuring they hit the balance between performance and visual quality on WebGL and Android.
- Researching and implementing Unity plugins for VFX, UI and shaders.
- Authoring custom shaders for characters, environments, VFX and postprocessing.
- Optimising performance, memory and build size for WebGL and Android.
- Training artists and animators on shader creation and Python tool development.
- Developing Maya and Blender tools in Python to streamline art workflows for NFT collection and character LOD generation.