As Technical Artist, I was in charge of all things technical in the character art pipeline, and also worked on tools, shaders and optimisation.
- Managed outsourcers on delivery & iteration of 20+ Disney/Pixar character rigs.
- Collaborated with engineers on implementing 100+ character and camera anims.
- Developed Unity tools in C# for procedural generation of environment assets.
- Optimised performance on iOS from 20 FPS to 60 FPS through Xcode profiling.