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About Me

I'm a software developer for artists with 3 years of experience in fast-paced game production environments. In my last 2 shipped games, I worked on delivering efficient 3D art pipelines and optimised visuals.

Outside of work, I'm obsessively designing new Pokemon for my pixel art instagram, or inventing weird fusion dishes in my kitchen. Also aggressively going for bouldering (whenever I'm not injured from too much bouldering).